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Regis Blackbird
DUST University Ivy League
1
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Posted - 2015.10.27 06:55:00 -
[1] - Quote
Shaun Iwairo wrote:Juno Tristan wrote:EVE pilots need something like an entosis link for FW
Use on a planet/district to greatly increase the chance of RNG Jesus selecting it for a match I posted this in the Council Chamber thread but I'll re-post it here to get more feedback (hopefully).FW'ers in Eve already pay LP into their ihubs to upgrade their systems (basically make them harder to conquer). These upgrades decay over time which means they need to be topped up. An extra LP slot could be added to each ihub that has a very fast decay (from max to 0 in 24hrs). The higher the amount of LP in this slot, the higher the chances that your Dusties will fight in your system. Kind of a way for Eve FW'ers to mark certain systems as 'important' in regards to Dust.
Even though I have played some EVE faction war (mostly OB support), I am not aware that the attackers also can deposit LP in ihubs? If not, wouldn't that present a problem since (as we all are aware) Dust can't select where to fight, only which side.
I.e marking a system as important (for defence) might actually cause more attack contracts for the opposition to be generated?
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Regis Blackbird
DUST University Ivy League
1
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Posted - 2015.10.27 07:20:00 -
[2] - Quote
Shaun Iwairo wrote:Regis Blackbird wrote:Shaun Iwairo wrote:Juno Tristan wrote:EVE pilots need something like an entosis link for FW
Use on a planet/district to greatly increase the chance of RNG Jesus selecting it for a match I posted this in the Council Chamber thread but I'll re-post it here to get more feedback (hopefully).FW'ers in Eve already pay LP into their ihubs to upgrade their systems (basically make them harder to conquer). These upgrades decay over time which means they need to be topped up. An extra LP slot could be added to each ihub that has a very fast decay (from max to 0 in 24hrs). The higher the amount of LP in this slot, the higher the chances that your Dusties will fight in your system. Kind of a way for Eve FW'ers to mark certain systems as 'important' in regards to Dust. Even though I have played some EVE faction war (mostly OB support), I am not aware that the attackers also can deposit LP in ihubs? If not, wouldn't that present a problem since (as we all are aware) Dust can't select where to fight, only which side. I.e marking a system as important (for defence) might actually cause more attack contracts for the opposition to be generated? You're right, it's only the system owners that can deposit LP. The idea was that if the system is about to fall, the owners can throw in the LP after letting their own factions Dusties know they'll need to bring their A-game for the next little bit.
Ahh, then I understand Thanks for the explanation!
(It could actually also give rise to some lovely back-stabbing, since dumping LP into a ihub which is not contested might produce the effect I was describing above
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Regis Blackbird
DUST University Ivy League
1
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Posted - 2015.10.27 09:59:00 -
[3] - Quote
I think one of the problems with the current system is that we (Dust) are too spread out. The Caldari have districts far into stable Gallente territory, making "borders" and "hotspots" nonexistent.
I can only find two systems which is 100% to one faction (Caldari/Gallente) in Dust, even if there must be more "stable" systems in EVE) Please correct me if I'm wrong.
Since we can't directly choose where to fight, perhaps a new battle spawn mechanics can artificially create the borders and hotspots, and make them naturally align to EVE's progress.
The goal of such a system should be: - Hotspots: Creating hotspots of activity within the same system for both Dust and EVE. - Predictability: Creating (fairly) predictable battle spawns in Dust based on sertain actions in EVE. - Borders: Creating clear borders.
For example: - No matches can spawn in Stable or Lost systems (predictability / borders). - All districts within a system will automatically switch to the new owner's faction when the system becomes Lost in EVE (borders). - When a system goes from Stable to Contested, an attack contract is automatically spawned in Dust on the planet with the fewest districts (predictability). - The same district can't be attacked twice within 30min, regardless of outcome. (Predictability) - New battles will always spawn on adjacent districts on the same planet, unless all are "locked" with the 30min rule. (Predictability / hotspots). - The more offensive plexing going on in the system, the more battles are spawned on the planets (Predictability / hotspots)
This would make it possible for EVE and Dust to coordinate and rally to a system. Not by any active in-game mechanic, but indirectly based on the knowledge how the system works. Large fights will focus the attention to a few planets, creating hotspots of activity which will not only benefit the EVE side (Dust bonuses), but also give Dust the support it needs in the form of OB support.
Taking a system from scratch in EVE without Dust support will be harder, since the odds are against you from the start. However, this will give a further incentive to find Dust battles and fight over the control satellite to provide the best opportunities for your own faction.
Only two (nice to have) changes would further make life easier with the system above: - EVE: A district satellite should show up on overview if a Dust battle is raging, not only if a capsuleer have connected to the satellite. That way it would be easier to find battles for the EVE folks.
- DUST: Show the true state of a system in the Factional Warfare map. Right now it only gives "Vulnerability" 0-100%, but it would be nice if it could give us the EVE statuses instead. (Stable, Contested, Vulnerable, Lost)
One last note (don't worry, my ramblings are soon over): When checking the Dust FW map today I noticed that the system "Old Man Star" is owned by the Gallente (District owner), with Vulnerability 0%. Guess who has 100% of the districts? Caldari... Anybody else feel this is wrong? With a mechanic as described above, this scenario would be impossible. |
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